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[4CHaui] Hướng dẫn sử dụng Inventor studio ứng dụng vào mô phỏng chuyển động - Phạm Văn Nam_4CHaUI - 12-09-2018 Nguồn: Nguyễn Xuân Cung Giới thiệu về : Inventor studio : là một phần của Inventor dùng để mô phỏng chuyển động,render hình ảnh Inventor studio mô phỏng dựa trên sự thay đổi của một hàm,một biến,một rằng buộc...nào đó để tạo ra chuyển động VD : muốn mô phỏng lò xo chuyển động lên xuống thì chỉ cần dùng biến là chiều cao của loxo ,sau đó cho chiều cao đó thay đổi trong một khoảng thời gian nào đó là ta đã tạo ra chuyển động lên xuống, tương tự như thế với các chuyển động khác..... Trích Nguồn : leviettien_ck Ank Em nào thick mô phỏng với IS! nghiên kứu tài liệu nàh nhá! mới search đK! chỗ nào hok hỉu kứ hỏi minh` nha! Bài 1: Animating in Inventor Studio - The Basics This tutorial is provided at no cost to Autodesk Inventor users by B2 Design. Anyone downloading or viewing the tutorial does not have permission to copy any part of this tutorial for the purpose of making a profit or charging money for that content. The tutorial is based on Autodesk Inventor 2008, however, most if not all of this tutorial is also applicable to Inventor 11. Assembly Model First Rule: K.I.S. - keep it simple to start with when learning Studio. I suggest doing this because you begin animating from a known set of circumstances - no variables to confuse things. This tutorial discusses animation basics. It does not discuss other aspects such as lighting, surface styles, and so on. The model units are inch and the tutorial reflects that. If using metric values, substitute an approximate ♥♥♥♥♥alent. 1. Create two blocks (block1, block2). 2. Start a new assembly and place two instances of block1 and one of block2 in the assembly. I used color to distinguish between the grounded part (red) and the parts to be animated. ![]() 3. Create constraint relationships between the components. Flush on bottom. ![]() ![]() ![]() 1. Enter Inventor Studio. Note: When you enter studio for the first time, there is no lighting style activated. The assembly is in the Model State and no animation is active. The model state reflects the condition of the model when you entered Studio. This is a KEY aspect to keep in mind. If you return to the assembly environment, change the model or component positions, those changes affect the animation and its results. ![]() Studio Environment layout ![]() Animation commands ![]() When you activate an animation command or the timeline, Animation1 is activated automatically. You may also receive a message that you have to have an active animation to use the commands. You can have as many animations as needed in the assembly. The same is true for cameras, and surface, lighting, and scene styles. To switch between animations, right click the browser node and activate the one you want to work in, or double click the node. Animate Constraints Assembly constraints are animated over time based on the type of constraint and parameters you specify. 1. Activate the Animation Timeline. Click on Animation Options to set the length of the animation. ![]() 2. In the Animation Timeline, set the timeline slider to 1.0 seconds. 3. In the Scene browser, expand instance block1:2 to expose its list of constraints. 4. Right click Mate constraint and select Animate Constraints to display the dialog box. In the Action section, set the End value to 1.00 in. [ ![]() ![]() 6. Right click a Flush constraint and select Animate Constraints. Set the Action End value to 1.0 in. In the Time section click Specify. In the Start input field, specify 1.0s and in the duration field specify 1.0s. Click OK. You now have two animation actions that occur in the first two seconds of the animation. Click the Expand Animation Timeline button next to the Animation Options button. This expands the timeline so you can see the actions and when they occur. It also gives you access to interactive editing capabilities. 7. With interactive editing you can do the following: ![]() ![]() ![]() ![]() Paste & Mirror place the copy immediately after the last action in the row. Mirror reverses the Action parameters for the placed action. Edit displays the action definition dialog Delete does the obvious, deletes the action. 8. The Acceleration tab controls the action speed response over the duration of the action. ![]() Think of it like the acceleration an automobile goes through, coming up to speed, continuing at a specified speed, and then winding down to a stop. The percentages you provide dictate how fast/slow this occurs. As you change one value the others update to total 100%. 9. Once you've set the parameters for the constraint animation, use the controls in the timeline to preview the results. Then, experiment by moving the actions around on the timeline to see what you can achieve. This tutorial gives you a basic understanding of how to animate with Inventor Studio. It was not designed to be a comprehensive discussion, rather, the basics for animating. The principles described in the tutorial apply to the other animation commands. As you use them you will begin to get the hang of it. Additional tutorials describing the other animation commands will gradually be added. leviettien_CK, 15 Tháng mười hai 2010 #1 leviettien_CK Moderator Bài 2: Autodesk Inventor - Inventor Studio Lighting Style - Lesson 1: Create a new Global Lighting plus two lights style For this lesson I will use a copy of the Global Lighting [1 lt] style because it closely matches what I want to accomplish. In the tool panel, click the Light Style command. This causes the Lighting Styles dialog to display. ![]() Right mouse click (RMC) the lighting style and click Copy Lighting Style. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Note: As you develop more lighting styles, experiment with various settings. Specify the light color. I want the material to have a colder feel, so I specify a cool color, light blue. ![]() ![]() ![]() ![]() ![]() ![]() leviettien_CK, 15 Tháng mười hai 2010 #2 leviettien_CK Moderator Bài 3: Scaling the texture image beyond the limits of Inventor Studio Autodesk Inventor allows you to scale a texture image up to 400% of the original size. What if you need a larger one? Here's how to get a texture larger than the 400% and still keep the file size small. ![]() Tools: Inventor (of course) Image editing software - for this example I will use Paint Shop Pro (PSP). Image Editing Steps Using PSP, open the texture file you want to enlarge. ![]() For this tutorial we will use the image Pattern_5.bmp found in the ../Textures/surfaces directory (above). Activate the Resize command. Menu Image > Resize. Or, shortcut Shift+S ![]() In the resize dialog, check the radio button Actual / print size. Note: the Resolution is 127.4 pixels/inch. ![]() Make sure the aspect ratio is 1:1 Change the Resolution to 64 pixels/inch and click OK. ![]() In the menu click File > Save As, use the name Pattern_5_64dpi.bmp or something you will recognize in the future. That is all it takes to increase the physical size of the image. Don't close the image yet, we're not done. While we're at it... let's make a bump map Hold down the CTRL key and press A, C, V. (CTRL+A = Select all on layer, Ctrl+C = Copy, and Ctrl+V = Paste) Note: if this were a multi-layered image, only the active layer would be selected using this method. In the menu Colors, click Negative Image to invert the colors. ![]() In the menu Colors > Adjust click Brightness/Contrast... ![]() Set Brightness to 100 and Contrast to 0. Click OK ![]() Save the image as Pattern_5x64dpi_bump.bmp in the bumpmaps directory. ![]() Now you've got a bump map that matches your image. Try experimenting with various color depths from dark to light and see the effect it has on the rendered image. Applying the image to a surface style Create a surface style using the Pattern_5.bmp texture and bump images. ![]() Create a copy of that surface style, giving it a new name Pattern_5_64dpi. ![]() On the Texture tab, specify the new image you created - Pattern_5_64dpi.bmp. Similar to the process in Step 1 of this section. On the Bump tab, specify the bump image you created - Pattern_5_64dpi_bump.bmp ![]() Create a block, 1 inch square. Place two instances of the block in an assembly and assign each one of the patterns. ![]() I used the XZ Reflective Ground Plane with a -0.500 in offset, Light Style: Pleasant, and rendered the current camera. You can see that the image we created covers the same cube, but at a larger scale (2X of the original). So, go on and experiment! See what kind of results you get!! Aligning Textures in Inventor As you may already know, Inventor allows you to include image based textures with your colors. And, from time to time you may have wanted better control over displaying the textures, such as aligning them along an axis, but didn't know how to go about getting what you wanted. That is what this brief tutorial is all about, aligning textures, as in the image below. ![]() Aligning textures is simple because it is all a matter of texture naming. As you see in the image above, the same image was used for each object, the key though, is that the image was renamed to fit each condition. Here's the key... Let's say the name of the original image is Wood_01.jpg. I want a texture for each of the alignments shown. So, I make copies of the texture image and rename them as follows: Wood_01&X.jpg - this tells Inventor to align the texture with the models X origin axis. Wood_01&Y.jpg - this tells Inventor to align the texture with the models Y origin axis. Wood_01&Y.jpg - this tells Inventor to align the texture with the models Y origin axis. Once you've named them, create colors that use the images. Then assign them to your components as you have need. You may want to set up a folder in which to keep the various alignments so that it serves as a reminder. IMPORTANT: Inventor Studio (Inventor R10) does not support the display/rendering of these specially named textures. I expect that it will in Inventor R11. Read more: http://kimcuongchuavietnam.com/hauionline/index.php/index.php?threads/inventor-studio-new-new-new.88211/#ixzz2k9RPWqqV Nguồn: LâmNguyễn 2906 ![]() CỐ VẤN CAO CẤP 4CHaUI ![]() ![]() ![]() ![]() ![]() ![]() ![]() Nhóm thành viên đứng giảng INVENTOR K10 chúng em cũng đã tìm hiểu và đã xây dựng được một bộ video về phần STUDIO. Chúng em xin được đóng góp. (Bộ video còn nhiều sai sót mong các anh và các bạn góp ý) ►►► Inventor Studio Tutorial-4CHaUI |